Summary of #GCUGamesOn Evalution Findings

This is a reblog of a post by the lovely Sheila Mc from her blog howsheilaseesIT which outlines a brief summary of her findings following the #GCUGamesOn Online Experience. I took part in this and enjoyed it very much and I am VERY proud to say I got all three medals … interesting stuff 🙂

howsheilaseesIT

As promised this post shares the summary findings from our recent online event, GCU Games On. As I’ve written about before we developed this very quickly (in a month from idea to online) so we were very aware of some of the pedagogic shortcomings of our overall design. However given the rapid development time during the start of summer holidays when most of our subject experts were on holiday we had to make some very pragmatic design decisions.

Overall the feedback was pretty positive and the whole experience is helping to shape our developing strategy to open, online courses. (Nb the text below has been adapted from an internal report).

Background

GCU Games On was an open online event designed to celebrate, explore and share experiences during the Glasgow 2014 Commonwealth Games. It ran between 16 July and 8 August 2014.

Instigated by the PVC Learning and Student Experience…

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Debbaff

Subject Specialist in Digital Practice (Digital Leaders Programme)| PhD Student in E- Research and Technology Enhanced Learning | Proud #GO_GN member .. loves Cats and anything Pink ...

One thought on “Summary of #GCUGamesOn Evalution Findings”

  1. Hi Deb

    Thanks for reblogging. It was great having you as part of Games On. You really helped to foster and inspire our little community – particularly with your photos of your badges. So glad you enjoyed the experience, getting your feedback means a lot to all of us here at GCU.

    Sheila

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